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PLAYING CONDITIONS
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Changes made at
the 2010 AGM are underlined.
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1. |
COMPOSITION OF DIVISIONS:
The composition and
format of each division shall be at the discretion of the Executive
Committee.
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2. |
FIXTURES:
2.1 Unless weather or unforeseen circumstances
intervene, each team in a division of ten or less teams shall play
every other team in that division twice per season, home and away.
Each team in a division of more than ten teams shall play every
other team in that division once per season. Where practicable, in
those divisions home and away matches shall be equal.
2.2 The league fixtures shall be arranged by
the Fixture Secretary of the League. Any changes to the fixtures
issued to member clubs shall be advised to the affected clubs by the
Fixture Secretary. Once published in the League handbook no fixture
shall be altered except by permission of the League Fixture
Secretary. All league matches are to be played on Saturdays only and
as far as possible will run consecutively from the first Saturday in
May and to be completed by the second Saturday in September. Any
league fixture outside those Saturdays may only be arranged with the
consent of the Executive Committee and both clubs involved. The
League Fixture Secretary will endeavour to ensure that all XIs of a
club will play on the same dates.
2.3 Where a club has two teams participating
in the same division, the League Fixtures Secretary will arrange for
the match between the two teams to be played within the first two
weeks of the season. If the teams are in a division where matches
are played home and away, the first match will be arranged in the
first two weeks of the season and the second will be arranged in the
first two weeks of the second half of the season.
2.4 Before the scheduled start time, the
decision of whether a ground is fit for play is the responsibility
of the ground authority. Once the scheduled start time has been
reached, the umpires shall be the judges of the fitness of
conditions for play, in accordance with the Laws of Cricket as
issued by the MCC.
2.5 In the event that a game is abandoned by
the weather, so long as the League and both teams agreed, the game
can be replayed on a future date.
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3. |
ARTIFICIAL PITCHES
3.1 No Premier
Division and Division 1 games may be played on an artificial pitch.
3.2 Lower division
games may be played on an artificial pitch on a regular basis
subject to the prior agreement of the Grounds Committee. An
artificial pitch may be used on an occasional basis with the
agreement of both teams prior to the start of the game.
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4. |
DURATION OF THE GAME:
4.1 The duration of the game to be decided by 45 overs being bowled
by each side, or until a side is dismissed whichever is sooner. No
bowler may bowl more than 9 overs in a Premier Division and Division
1 game, and 10 overs in a game in the lower divisions. Any over or
part over bowled by a bowler in excess of the stipulated 9 or 10
overs shall stand. If the error is discovered during the course of
an over, that over shall be completed by a different bowler and
shall then count as a complete over for him.
4.2 All games are subject to the following ECB fast bowling
directives:
1. The captain of each side in every match
shall ensure that no player under the age of 19 shall bowl more
overs in a spell or in a match than is allowed by the most
recent fast bowling directives published by the England and
Wales Cricket Board, namely:
• Up to 13 years old – 5 overs per
spell and maximum 10 overs per day
• Under 14 and under 15 – 6 overs per
spell and 12 overs per day
• Under 16, under 17, under 18 and
under 19 – 7 overs per spell and 18 overs per day.
2. Age groups are based on the age of the
player at midnight on 31 August in the year preceding the
current season.
3. In the event of any breach of this
condition the captain of the side shall be liable to
disciplinary action and his side forfeit all match and bonus
points awarded in any match in which the breach(es) took place
and shall suffer the additional deduction of up to 20 points for
each match in which a breach occurred.
Over Rate Penalty (applicable only to
Premier Division and Division 1 matches officiated by at least one
League panel umpire)
4.3 Unless the match is delayed by rain or there are exceptional
circumstances accepted by the umpire(s), the 45 overs shall be
bowled within three hours. Should the bowling side fail to complete
their overs within three hours they shall be penalised as follows:
4.4.1 If the first innings’ overs are not bowled within three hours
the batting side will still face 45 overs but the bowling side will
have the number of overs not bowled within the three hours deducted
from their 45 overs.
4.4.2 If the second innings’ overs are not bowled within three hours
the batting side will still face their full number of overs but the
first innings total will be reduced by six runs for every over not
bowled within the three hours.
4.5. An over in progress at the three hours time limit will count as
within the three hours.
Example 1 – After three hours side B has bowled 42 overs.
Side A goes on to score 200-8 in their 45 overs. Side B’s target to
win is 201 in 42 overs. Example 2 – Side A scores 200-8 in their 45
overs within three hours. Side B has scored 180-7 off 42 overs after
three hours. Side A’s total is reduced to 182 ie 200 – (6 runs x 3
overs). Side B needs 3 to win off their final 3 overs.
Example 2 – After three hours side B has bowled 42 overs.
Side A goes on to score 200-8 in their 45 overs. Side B’s target to
win is 201 in 42 overs. After three hours Side B has scored 180-7
off 40 overs. Side A’s total is reduced to 188 ie 200 – (6 runs x 2
overs). Side B needs 9 to win off their final 2 overs. 4.6. Over
rate penalty does not apply to any rain-affected match.
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5. |
START TIMES:
5.1 The normal time
for the commencement of Premier Division and Division 1 matches
shall be 1:00pm (12:30pm from the third Saturday in August until the
end of the season). Matches in the lower divisions shall commence
1:30pm (1:00pm from the third Saturday in August until the end of
the season).
5.2 Any team not at
the ground 15 minutes before the scheduled start time shall forfeit
the toss.
5.3 Any team not
present and ready to begin the game by the scheduled start time
shall forfeit two of their allotted batting overs for every further
five minutes (or part of five minutes) until they are ready to begin
the game. This reduction shall apply in full, even where the
allotted overs are reduced in accordance with Playing Condition 7.
At the toss the two captains shall confirm to each other how many
players they expect to field.
5.4 Any team not
present and ready to begin the game by 45 minutes after the
scheduled start time shall forfeit the match. The defaulting team
may be fined £150 of which £125 will be paid to the opponents.
5.5 For the
purposes of this playing condition, a team shall comprise no fewer
than eight players.
5.6 In Premier
Division and Division 1 games, and all other games officiated by a
panel umpire, before the start of the match each team shall complete
an ECB Team Sheet and pass it to the umpire(s). In other games,
before the start of the match each team shall complete an ECB Team
Sheet and exchange with the opponents.
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6. |
TEA BREAK:
6.1 The tea break
shall not exceed 30 minutes duration, and shall be between innings,
unless otherwise agreed by mutual consent of both captains. The home
team shall bear all the expenses of the tea.
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7. |
DELAYED START:
7.1 Should the
start of the game be delayed or the game be interrupted because of
the weather, then the criteria set out in paragraph 7.2 shall apply,
with a minimum of 20 overs being substituted for 45 overs under
Playing Condition 4 to decide the result of the match.
Notwithstanding the previous sentence, should an innings be
completed, or a target reached, within 20 overs, the match shall be
completed. For example, Side A scores 86 all out in 19 overs and
Side B scores 87-1 in 15 overs. Side B wins despite neither side
facing 20 overs because a completed match has been played.
7.2 Fifteen overs
should be deducted for every hour lost (every 4 minutes or part
thereof lost = 1 over). For example, if 30 minutes play is lost at
the start of the game, 8 overs are lost – 4 per side. If in this
example an uneven number of overs are lost, an additional over
should be lost so that each side loses the same number. If 30
minutes play is lost during the second innings, the team batting
second will face 37 overs and the result will be decided on run
rate. In the event of 2 sides having an unequal number of overs
available, owing to interruption by weather, then the game shall be
decided by their respective overall run-rates per over. In this
connection:
(i) Where the side
batting first is bowled out before its total allotted number of
overs are completed, its total score shall be divided by its full
number of allotted overs to determines its run-rate per over (see
Example 2 below).
(ii) Part overs
shall be counted as completed overs.
(iii) All bonus
points accumulated during a match of reduced overs shall be
retained.
Example 1 –
Side A scores 225-6 after 45 overs when rain causes the game to be
reduced to 20 overs for side B:
Side A’s run-rate
per over is 5 (225÷45)
Side B’s target to
beat in 20 overs is 100 (5x20)
Example 2 –
Side A is bowled out for 90 runs off 30 overs when rain causes the
game to be reduced to 20 overs for Side B:
Side A’s run-rate
per over is 2 (90÷45)
Side B’s target to
beat in 20 overs is 40 (2x20)
Or Side A is bowled
out for 90 runs off 30 overs in a game already reduced to 35 overs
each when rain causes the game to be reduced to 25 overs for Side B:
Side A’s run-rate
is 2.57 (90÷35)
Side B’s target to
beat in 25 overs is 64 (2.57x25) (ie more than 64.25)
Example 3 –
Side A scores 180-7 off 45 overs. Side B has scored 135-5 off 30
overs when rain causes the game to be abandoned: Side B wins by
faster run-rate per over (4.5 against 4 of Side A). Example 4 – Side
A scores 200-6 in 43 overs when rain interrupts play. After 10
minutes tea is taken and the rain continues until 20 minutes after
tea, thus 30 minutes play is lost (8 overs): Side A’s run rate is
4.65 (200÷43) Side B’s target to beat in 39 overs is 181 (4.65x39)
7.3 In the Premier
Division and Division 1, the maximum number of overs a bowler may
bowl will be reduced pro rata to that of the number of overs of that
innings reduced by the weather.
Example 1 –
Side A’s innings is reduced to 35 overs, Side B’s bowlers may only
bowl a maximum of 7 overs – 35 ÷ 5 (the minimum number of bowlers
required for a full 45 over game)
Example 2 –
Side A’s innings is reduced to 27 overs, Side B’s bowlers may only
bowl a maximum of 6 overs – 27 ÷ 5 (5.4 rounded up to 6)
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8.
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FAILURE TO HONOUR A
FIXTURE:
8.1 Should a team
fail to honour a fixture, their opponents will be adjudged to have
won and will be awarded 20 points. The team cancelling it will not
receive any points.
8.2 Any club
failing to honour a fixture shall be fined £25, and shall also pay
£25 to its opponents. Both sums to be sent in the first instance to
the League Treasurer.
8.3 Any team
failing to notify their opponents that they are unable to honour a
fixture by 8:00pm on the Thursday before the match shall pay a £100
surcharge, in addition to the original fine. Notification must be
made by speaking to the opponents, eg messages and emails cannot be
relied upon.
8.4 Any team
failing to honour more than two fixtures in a season shall be
expelled from the League. If a team is expelled under this playing
condition (or withdraws during the course of the season) all its
matches played to date shall be expunged from the League tables.
8.5 If a club is
unable to honour a fixture it must concede the match which its
lowest XI is due to play that day.
8.6 For the
purposes of this playing condition, a team shall comprise no fewer
than eight players.
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9. |
POINTS SYSTEM:
9.1 Twenty points
shall be awarded for a win, 5 points for a tie (a tie is recognised
as both sides having equal scores regardless of wickets lost), no
points for a defeat. In addition the following bonus points will be
awarded to the losing or tying sides:
60 runs 1 point
2 wickets 1 point
90 runs 2
points 4 wickets 2 points
120 runs 3
points 6 wickets 3 points
150 runs 4
points 8 wickets 4 points
180 runs 5
points 10 wickets 5 points
9.2 When a side
does not have its full complement of 11 players it is deemed to be
all out when their last wicket falls and consequently 5 bonus
bowling points are awarded to the fielding side. Full bonus bowling
points are also awarded to the fielding side if a side declares its
innings closed.
9.3 No points shall
be awarded in the event of a game being abandoned prior to
commencement or whilst in progress before a result can be obtained
under Playing Condition 7.
9.4 It shall be the
duty of the captain of the team batting second to ascertain between
innings the total runs scored by the side batting first and to agree
the batting target accordingly.
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10. |
LEAGUE POSITIONS:
10.1 The league
positions shall be decided by the average points per game played.
The average shall be determined by dividing the number of games
actually played and completed (ie excluding abandoned games) into
the total points obtained from those games. In the event of two or
more teams having an identical average, the league position will be
determined by reference to the result of the match (or the matches)
between the teams concerned, ie the winning team shall be placed
higher. If this method is inconclusive (eg where both teams won one
match, or where the match is tied or abandoned, or where more than
two teams are concerned) the team scoring most runs per wicket
throughout the season shall be placed higher.
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11. |
PLAYERS ELIGIBLE TO
PLAY:
11.1 A player is ineligible to play in the League if during the
current season he has played first class cricket or second XI County Cricket
or in the Minor Counties, or for a club’s first XI in the Premier Division
of County Premier League Cricket.
11.2 A player may play for only one club in the League during any
one season, unless written permission is given by the Rules/Playing
Conditions Committee. Any complaint that this playing condition may have
been transgressed must be made in writing to the General Secretary within 7
days of the relevant game.
11.3 Any player engaged in a League fixture, shall not participate
in any other cricket match during the same playing time.
11.4 Clubs are expected to field their strongest available sides in
all matches. In addition, in any case where a club’s first XI does not have
a League fixture, clubs are expected to select their second (and other) XIs
from players who would normally be expected to play in those particular XIs.
If a complaint is received from any club within 7 days of the match alleging
infringement of Playing Condition 11, the Rules/Playing Conditions Committee
may call for an explanation from the club concerned and take any action it
considers appropriate.
11.5 On a complaint being received within 7 days of the match the
Rules/Playing Conditions Committee may investigate an allegation that a team
has played a player of a notably higher standard than the normal level of
that division, and that player has had an undue influence on the result of
the match, and take any action it considers appropriate.
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12.. |
UMPIRES:
12.1 Subject to
availability, two independent umpires shall be appointed to each
match in the Premier Division and Division 1. If only one umpire is
appointed he shall stand at the bowler’s end for the full match and
the batting side must provide an umpire at the striker’s end. Should
an independent umpire not be available, both teams must provide a
non-playing umpire for the full match.
12.2 Each team
shall pay one umpire his/her fee of £35 before the match commences.
If there is only one umpire each team shall pay him/her £25 before
the match commences.
12.3 Teams in the
lower divisions should provide a non-playing umpire who is entitled
to stand in both innings. If this is not possible the umpire
arrangements must be agreed by the captains prior to the
commencement of play.
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13. |
NOTIFICATION OF RESULTS:
13.1 The HOME team
shall enter the result and scores on the Play-Cricket website by
5:00pm on the day following the match. This shall apply whether the
game is abandoned, incomplete or conceded.
13.2 The HOME team
shall complete the scorecards on the Play-Cricket website by the
Monday following the match. The AWAY team shall verify the result
and scorecards by the Wednesday following the match. The result
includes matches which are abandoned or conceded. Any falsification
of scorecards or match cards shall be considered a serious breach of
playing conditions. The Rules/Playing Conditions Committee may
investigate and take any action it considers appropriate.
13.3 With the
exception of teams in the Premier Division and Division 1, each team
must complete and submit the League’s marking form within 2 days of
the match. Marking shall be on a scale of: 5 = Very Good, 4 = Good,
3 = Satisfactory, 2 = Poor, 1 = Very Poor. The HOME team shall mark
the opponents’ sportsmanship and the performance of the match ball.
The AWAY team shall mark the opponents’ sportsmanship, pitch batting
surface, outfield, teas and the performance of the match ball. Any
marking of 2 or 1 must be supported with detailed reasons. If a team
is marked 2 or 1 for a frivolous reason, the Executive Committee
will amend the mark as appropriate.
13.4 Teams in the
Premier Division and Division 1 shall be marked by the League
appointed umpires only. If no appointed umpire officiated then
paragraph 13.3 shall apply.
13.5 Late
submission or failure to comply with the requirements of this
Playing Condition, will incur fines as per Rule 10.
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14. |
CRICKET BALL:
14.1 In the Premier
Division and Division 1 each side must provide one new ball, to be
used in each innings. In the remaining divisions, the home side is
responsible for providing a new ball for the whole game. It shall be
of the type specified by the League.
14.2 Clubs playing
more than two-thirds of their matches away from home shall provide a
match ball for each game.
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15. |
LEAGUE CUP:
Currently suspended
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16.
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TWENTY20 CUP AND TROPHY:
Currently suspended
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17. |
NO BALL/WIDE BALL:
No Ball – bowling
of high full pitched balls
17.1 Any delivery
which passes or would have passed on the full above waist height of
the striker standing upright at the crease is to be deemed dangerous
and unfair, whether or not it is likely to inflict physical injury
on the striker, and shall be called No Ball.
Wide Ball
17.2 If the bowler
bowls a ball, not being a No ball, the umpire shall adjudge it a
Wide if according to the definition in
17.3 below, in his
opinion, the ball passes wide of him standing in a normal guard
position. 17.3 The ball will be considered as passing wide of the
striker unless it is sufficiently within his reach for him to be
able to hit it with his bat by means of a normal cricket stroke.
17.4 In the Premier
Division and Division 1, umpires are instructed to apply very strict
and consistent interpretation in regard to this law in order to
prevent negative bowling wide of the wicket. Any offside delivery
shall be judged in accordance with 17.2 and 17.3 above. Any legside
delivery which passes legside of the striker and misses leg stump
shall be called a Wide.
17.5 The umpire
shall not adjudge a delivery as being a Wide: (a) If the striker by
moving, either (i) causes the ball to pass wide of him, as defined
in (b) 17.3 above, or (ii) brings the ball sufficiently within his
reach to be able to hit it with his bat by means of a normal cricket
stroke. (b) If the ball touches the striker’s bat or person.
17.6 The ball does
not become dead on the call of Wide Ball.
17.7 A penalty of
one run shall be awarded instantly on the call of Wide Ball.
17.8 A Wide shall
not count as one of the over.
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